Sequences allow you to program in a set sequence that can be applied to one or more assets. It can play sounds, move objects, and move and animate sprites. Generally, you’ll program this within the sequence editor rather than using GML.
Moving buttons in for a menu
Creating an effect, for example, when an enemy dies
Animated cut-scenes
Making a sprite rotate, like when collecting a bonus
A boss level enemy movement and attack sequence
Make a complex animation, like a swinging chain/rope
Firing an ...