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GameMaker Programming By Example by Steven Isaacs, Brian Christian

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Client/server multiplayer networking

This next section will cover multiplayer networking in your game. Note that this is an advanced topic, both in general and in relation to the other topics. But we'll prepare you for it. You'll first have to learn some terms, which we'll explain, so that it won't be hard to understand how what we're doing works when we start writing the code. Without further ado, let's begin!

Networking terminology

Here is some networking terminology to familiarize yourself with before beginning to write your code. There's some more information for each we'll tell you later, but for now you just need to have a basic understanding of these things:

  • Buffer: This is a region of system memory allocated for you to read and write to, ...

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