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GameMaker Programming By Example by Steven Isaacs, Brian Christian

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Chapter 8. Introducing the GameMaker: Studio Physics Engine

In this chapter, we will introduce the built-in GameMaker physics engine, based on the open source Box2D and LiquidFun physics engines. The engine has a lot of features that you might find beneficial, one of which being that you can create physics-based games. However, you are not restricted to using the engine for a sandbox style physics game. It has powerful and simple-to-use collision checking that can even be used for all the games we've made so far. You could refactor all of those games just by implementing physics! In this chapter, we'll program two small engines based on the physics engine in order to give you a small introduction into setting up the physics engine in your games. ...

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