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GameMaker Programming By Example by Steven Isaacs, Brian Christian

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Chapter 9. Wrapping Up

This final chapter will cover a variety of important information that is rather useful but did not find its way into the earlier chapters. The main section is on debugging, but we've included additional information. You won't be programming anything until the Quick drills section, and those won't be actual games—you'll be causing errors on purpose.

So without further ado, let's begin the chapter!

Debugging

You will learn about some of GameMaker's debugging capabilities. Before that, we'd like to show you a lightweight debugger console that you can modify and add to any game project to help with the debugging process. We've used it before, and it has been very helpful. Find it at http://gmc.yoyogames.com/index.php?showtopic=675236 ...

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