Chapter 3
Creating Events
In This Chapter
Creating and destroying Objects
Setting Alarms
Using Steps
Making Instances collide
Using keyboard and mouse controls
Drawing to the screen
Enhancing your game with other Events
In this chapter, I cover each of the Events you can use within GameMaker: Studio. If you think of Objects, Events, and Actions in terms of English grammar, then the Objects are the subjects, the Events are the object (so to speak, just work with me here), and the Actions are the verbs. In that sense, the Objects are the things in the game (such as the player’s plane), the Events are what is acted upon (such as creating the plane), and the Actions make the magic happen (such as making the plane fly).
How to Add an Event to an Object
There are 12 different Events that ...
Get GameMaker: Studio For Dummies now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.