Chapter 3

Creating Events

In This Chapter

arrow Creating and destroying Objects

arrow Setting Alarms

arrow Using Steps

arrow Making Instances collide

arrow Using keyboard and mouse controls

arrow Drawing to the screen

arrow Enhancing your game with other Events

In this chapter, I cover each of the Events you can use within GameMaker: Studio. If you think of Objects, Events, and Actions in terms of English grammar, then the Objects are the subjects, the Events are the object (so to speak, just work with me here), and the Actions are the verbs. In that sense, the Objects are the things in the game (such as the player’s plane), the Events are what is acted upon (such as creating the plane), and the Actions make the magic happen (such as making the plane fly).

How to Add an Event to an Object

There are 12 different Events that ...

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