Book description
A terrific read not only for senior leaders and executives but also for employees seeking growth in complex organizations. Goldstein and Read dissect the interpersonal dynamics that affect a company's performance, provide a framework to understand the games that are commonly played in businesses around the world, and offer practical tools to correct these behaviors and improve the organization's effectiveness.
—Jacopo Bracco, executive vice president, DIRECTV Latin America
"Whether you are an employee, manager, or CEO, this book will help you uncover the games that are going on around you and in your organization and will arm you with strategies to combat the negative effects of these games."
—Corey J. Seitz, vice president, global talent management, Johnson & Johnson
"This book is a good warning sign for organizational life. A road map of potholes and wrong turns. Written in a clear and down-to-earth way, its strength is its concreteness."
—Peter Block, author, Community: The Structure of Belonging
"Play or don't play, your choice. But if you need to manage and aspire to lead, you must read Goldstein and Read's helpful treatment of the games going on all around you all the time. Prepare to be entertained and disconcerted in equal measure."
—Seán Meehan, Martin Hilti Professor of Marketing and Change Management, IMD
"Goldstein and Read provide an accessible and penetrating discussion of the twenty-two most common games at work and their individual and organizational causes, business costs, and remedies. Every working person who has ever been a victim or perpetrator of political games will profit from reading Games at Work."
—Harvey A. Hornstein, emeritus professor of psychology; former director of Columbia University Organizational Development Programs; and organizational consultant
Table of contents
- Copyright
- Foreword
- Introduction
-
1. Let the Games Begin: What Games are and How They are Played in Organizations
- 1.1. The Theory and Practice of Games
- 1.2. The Traits: Signs and Symptoms that a Game is Being Played
- 1.3. The Names of the Games: What They are, How They're Played, and Why They're Harmful
- 1.4. A Range of Attitudes: Game Consciousness
- 2. Playing to Lose: The Negative Impact of Games on Core Business Activities
- 3. Fertile Ground: Why Games are So Pervasive in Modern Corporations
- 4. Eyes Wide Shut: Why People Don't Deal with Games at Work
- 5. An Eye-Opening Experience: Awakening to Games
-
6. Count Me Out: Choosing Not to Play
- 6.1. Needs, Anxiety, and Choice
- 6.2. To Play or Not to Play: That is the Question
- 6.3. To Play: Opportunistic, Rationalizing, Internalizing
- 6.4. Not to Play: Exit or Choose Intimacy
- 6.5. A Choice You Make from Your Gut as Much as from Your Mind
- 6.6. Getting Ready for the Choice: Authenticity and Courage
- 7. Game, Interrupted: Executing Your Choice
- 8. Interconnections: How Games are Linked in to an Ecology
- 9. The Challenge of Change: Toward a Games-Conscious Model of Transformation
- 10. Games at the Top: The Impact of Playing in the Executive Suite
- 11. A Sustainable Goal: Transforming Organizations in Small but Significant Ways
-
A. LIST OF GAMES
-
A.1.
-
A.1.1. Interpersonal Games (Played with Peers and Colleagues)
- A.1.1.1. I11. Hands Off
- A.1.1.2. I12. Hey Big Spender
- A.1.1.3. I13. The Realist
- A.1.1.4. I14. Old War Hero
- A.1.1.5. I15. Either-Or
- A.1.1.6. I16. World on My Shoulders
- A.1.1.7. I17. Entitlement
- A.1.1.8. I18. Persona Non Grata
- A.1.1.9. I19. Nonavailability
- A.1.1.10. I20. Stealing Credit
- A.1.1.11. I21. Home-Field Advantage
- A.1.1.12. I22. Public Challenge of Your Loyalty
- A.1.1.13. I23. Pampering a VIP
- A.1.1.14. I24. Smoke-Filled Rooms
- A.1.1.15. I25. Half-Truths
- A.1.1.16. I26. Deliberate Leak
- A.1.1.17. I27. Bcc
-
A.1.2. Leadership Games (Played with Subordinates or Consultants)
- A.1.2.1. L9. Great Idea
- A.1.2.2. L10. Pecking Order
- A.1.2.3. L11. Quality Assurance
- A.1.2.4. L12. Pre-Alignment
- A.1.2.5. L13. Excess Preparation
- A.1.2.6. L14. Management Only by Objectives
- A.1.2.7. L15. No Bad Feedback
- A.1.2.8. L16. Not My Problem Anymore
- A.1.2.9. L17. Let's Not Rock the Boat
- A.1.2.10. L18. Central Approval
- A.1.2.11. L19. Hide Behind Written Documents
- A.1.2.12. L20. Selective Transparency
- A.1.2.13. L21. Vague Big Vision
- A.1.2.14. L22. Show Up Differently
- A.1.2.15. L23. Soothing Guilt
- A.1.2.16. L24. Bilateralism
- A.1.2.17. L25. Nepotism
- A.1.2.18. L26. Glossing Over
- A.1.2.19. L27. Populist
- A.1.2.20. L28. Overstrict Policies
- A.1.2.21. L29. Renamed Project
- A.1.2.22. L30. Rubber-Stamp
- A.1.2.23. L31. Spies
- A.1.2.24. L32. Outsourcing Management to Consultants
- A.1.2.25. L33. What I Want to Hear
- A.1.3. Budget Games
-
A.1.1. Interpersonal Games (Played with Peers and Colleagues)
-
A.1.
-
REFERENCES
- ACKNOWLEDGMENTS
- ABOUT THE AUTHORS
Product information
- Title: Games At Work: How to Recognize and Reduce Office Politics
- Author(s):
- Release date: April 2009
- Publisher(s): Jossey-Bass
- ISBN: 9780470262009
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