Chapter 6. Count Me Out: Choosing Not to Play

Once people awaken to the reality of games, why don't they simply choose to opt out? On the surface, it seems so simple: games waste time and energy; the manager becomes aware of games; the manager decides to stop participating in or facilitating them.

Only it's not so simple. Games meet powerful needs, whether for approval, promotion, camaraderie, or continued employment, and it may seem to participants that they can't get those needs met any other way. Therefore, even when their eyes are opened to the existence of games within their group, they do nothing. Even though they know that games are bad, the alternative seems worse.

Whether they're making a conscious or unconscious decision, the fact is that ...

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