O'Reilly logo

GameSalad Essentials by Miguel DeQuadros

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 4. Diving In – Player Creation

What game would be complete without a playable character? I can't really think of any game out there where you don't control some sort of character, or vehicle. It wouldn't be a game without some sort of playable object! It would just be, well, nothing really. We are going to create our playable character "Kevin", in this chapter. We are going to cover the following topics:

  • Controls and player movement
  • Collision detection
  • Attacking

Now we get into the nitty-gritty fun of game development! By the end of this chapter, we are going to have a playable character that will do all we command.

Controls and player movement

We are going to cover a couple of different control schemes, depending on the platform you want to ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required