The goal of this game is to explore or clarify a process by following an object through its flow. Through this exercise, a group will create a memorable, visual story of their core process. After it is completed, this artifact can be used to identify opportunities to improve or educate others involved in the process.
The notion of "stapling yourself to an order" comes from process improvement, but can be useful in a variety of scenarios. A group with no documented process, or an overly complex one, will benefit from the exercise. If the process is taking too long, or if no one seems to know how the work gets done, it's time to staple yourself to something and see where it goes.
The group must have an idea of what their object is, the "bouncing ball" that they will follow through the process. It's best to decide on this in advance. Some example objects could be a product, a trouble ticket, or an idea. A familiar example of this type of flow is "How a bill becomes a law."
Introduce the exercise by drawing the object. The goal is to focus on telling the story of this one object from point A to point B. Write these commonly understood starting and ending points on the wall.
Ask participants to brainstorm a list of the big steps in the process and record them on the wall. If needed, ask them to prioritize them into a desired and workable number of steps. For a high-level story, look to capture ...