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Gamification with Moodle by Natalie Denmeade

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Challenges for learners – group submission

In Chapter 3, Challenges for Learners (Self-Assessment and Choice) we set up a Moodle assignment to keep scores. We used the example of the "Cup of Fate" offline activity where learners had the chance to prove that they deserve to keep an achievement award. Although you record this in Moodle as an individual activity, you can quickly collate all of these points into a group score and then calculate an average across all members of the group. You can do this by the Group filter in the gradebook to see what the average score for each group is at the end of each week. In the "Velvet Throne" Classroom Gamification project, this was how the weekly winning house was decided.

Originally, the "Race to the Velvet ...

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