Geometric algebra is a powerful and practical framework for the representation and solution of geometrical problems. We believe it to be eminently suitable to those sub-fields of computer science in which such issues occur: computer graphics, robotics, and computer vision. We wrote this book to explain the basic structure of geometric algebra, and to help the reader become a practical user. We employ various tools to get there:

  • Explanations that are not more mathematical than we deem necessary, connecting algebra and geometry at every step
  • A large number of interactive illustrations to get the “object-oriented” feeling of constructions that are dependent only on the geometric elements in them (rather than on coordinates)
  • Drills and structural ...

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