List of Tables
Chapter 1. Programming, JavaScript, and JS Bin
Table 1.1. Game elements and JavaScript in part 1 of The Crypt
Chapter 2. Variables: storing data in your program
Chapter 4. Functions: code on demand
Chapter 5. Arguments: passing data to functions
Table 5.1. Steps used to define and call a function, passing it data
Chapter 8. Arrays: putting data into lists
Chapter 10. Bracket notation: flexible property names
Table 10.1. Situations in which certain keys do and don’t work
Chapter 11. Scope: hiding information
Chapter 12. Conditions: choosing code to ...
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