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Getting Started in 3D with 3ds Max by Ted Boardman

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Although the topics covered in this chapter may not be the most glamorous or exciting in 3ds Max, still it is very important for you to learn the fundamentals of coordinate systems and transforms. You will then begin applying these methods and techniques, incorporating them into your workflow. Some of the topics you’ll learn about in this chapter are as follows:

  • Reference Coordinate Systems
  • Transforms
  • Transform Type-in
  • Pivot Points

The use of Reference Coordinate Systems in 3ds Max is an essential part of fully implementing transformations in your day-to-day workflow. They can be a bit confusing for new users, but with a little bit of practice ...

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