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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

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Lighting a scene in 3ds Max is perhaps one of the most difficult tasks in a production workflow. There are many variables and parameters that will affect the physical aspects of lighting, and this chapter will introduce you to the fundamental techniques that will form a basis for learning lighting in 3ds Max.

You’ll begin by learning some of the concepts of lighting and about photometric lights that you will be using throughout this lesson. Understanding how lighting works in 3ds Max is an important first step to avoid being overwhelmed by unfamiliar terminology and complex physical science behind lighting in the real world. You’ll then create ...

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Publisher Resources

ISBN: 9780240823959