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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

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Taking full advantage of the power of procedural modeling in 3ds Max is important for obtaining maximum productivity with the software. In this chapter, you will apply and adjust a Taper modifier to shape the windmill into tapered, curving walls. You’ll then navigate the stack view history to the base node level and make an adjustment to the overall size of the windmill. This does not affect the parameters of the discrete modifier higher up in stack view. There is no physical limit to the number of modifiers, which can be applied to an object.

To maximize productivity in 3ds Max, you must also take advantage of the ability to merge objects from ...

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Publisher Resources

ISBN: 9780240823959