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Taking full advantage of the power of procedural modeling in 3ds Max is important for obtaining maximum productivity with the software. In this chapter, you will apply and adjust a Taper modifier to shape the windmill into tapered, curving walls. You’ll then navigate the stack view history to the base node level and make an adjustment to the overall size of the windmill. This does not affect the parameters of the discrete modifier higher up in stack view. There is no physical limit to the number of modifiers, which can be applied to an object.

To maximize productivity in 3ds Max, you must also take advantage of the ability to merge objects from ...

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