Skip to Content
Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

Image

Inverse Kinematics (IK) and Forward Kinematics (FK) are both methods of controlling hierarchically linked chains of objects. In this case, you will manipulate the arms of a crane using each of the methods to learn the workflow using kinematics in animation.

Fundamentally, when you have a chain of hierarchically linked objects, the control of those objects either begins at the root object (FK) and passes control up the chain or begins at the end child object (IK) and passes control down the chain. When planning your hierarchical chain, you can determine the root object by asking yourself “If this object moves do I want everything else to move with ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Character Modeling in 3ds Max

Character Modeling in 3ds Max

Brian Mennenoh
Autodesk 3ds Max 2016 Essentials

Autodesk 3ds Max 2016 Essentials

Dariush Derakhshani, Randi L. Derakhshani

Publisher Resources

ISBN: 9780240823959