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Getting Started With JUCE by Martin Robinson

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Summary

By the end of this chapter you should be familiar with the principles of building user interfaces in JUCE both programmatically and via the Introjucer application. This chapter has shown you how to create and use JUCE's built-in components, how to construct custom components, and how to perform fundamental drawing operations on-screen. You should read the online documentation for each class introduced during this chapter. You should also examine the code bundle for this book that contains each of the examples developed in this chapter. The code in this bundle also includes more inline comments for each of the examples. The next chapter covers a range of non-GUI classes although many of these will be useful for managing some elements of ...

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