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Getting Started With JUCE by Martin Robinson

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Summary

This chapter has covered a range of techniques for dealing with files in JUCE, focusing in particular on image and audio files. You are encouraged to explore the online JUCE documentation, which provides even more detail on many of the possibilities introduced here. We have also introduced the Binary Builder tool that provides a means of transforming media files into source code that is suitable for cross-platform use. You are encouraged to read the online JUCE documentation for each of the classes introduced in this chapter. This chapter has given only an introduction to get you started; there are many other options and alternative approaches, which may suit different circumstances. The JUCE documentation will take you through each of ...

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