Talking about movements and extensions—there is another very useful, one-of-a-kind platform movement object. Create this very powerful extension just like an active object. It will control your character with much more accuracy and adjustable values.
Create a platform movement object (PMO). You will not change this object directly, so you can place it somewhere in or outside your frame. Double-clicking on this extension will open up all the adjustable properties—but we will get to this later.
Set the movement of the player object back to Static. Now connect your player object to the platform movement extension in the event editor using the following line of code:
Start of frame – set object to player