First things first: it is absolutely impossible to describe every detail of the physics objects included, which might be one of the most complex topics when working with Fusion. However, in this section you will get to understand the basics of the engine to go on your journey towards awesome little physics puzzles!
For a more detailed description of the single options, hit the F1 key whenever you need more information. You can also learn a lot from the fantastic community:
Let's skip the definition of physics at this point. I am pretty sure you have played at least one physics title and know the basics of what those games look and feel like.
Fusion uses the famous open source Box2D ...