Now if you were to run the game, you would see enemies that would run up to the middle of the pedestal and then perform some sort of undefined behavior. That's partially because we haven't told them to do anything yet.
We want to make the AI (Artificial Intelligence) such that upon reaching our base he destroys himself, damaging our base. His death will decrement our base's health, and upon reaching
0, we will conclude the game is over.
Now, we finally get to use those trigger volumes we created in the first section.