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Getting Started with UDK by John P. Doran

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Summary

In not too much time, we have completed some very exciting things in UDK using just the Unreal Editor and Kismet in creating a third-person tower defense title. We have the basic layout of an environment, we have enemies spawning and bombarding our base, we have a losing condition, and we have a series of points where we can activate towers. Specifically, we have spawned enemies that run to the base, damaged our base, created a Game Over scenario, created/spawned a single tower, and made multiple towers easily with prefabs.

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