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Getting Started with UDK by John P. Doran

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Chapter 3. Detailing Environments

One of the things that many people do not know is that level designers may actually have nothing to do with the art involved in the levels they produce. This all depends on the studio that you work at of course, but traditionally level designers are responsible for designing the gameplay that a particular level has. They develop a basic layout as well as taking care of the scripting done in the level, much like we did in the previous chapters. The actual person to create the art as well as place the art into the world is traditionally the environment artist.

At this point, our game has its core mechanics prototyped. Once prototyped, a level designer will often give his/her level to an environment artist in order ...

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