Okay, our floors are very neat, but we are still missing a lot of details. For one, the player can see the level going on forever and it's a very plain level. To solve this problem, we can use static meshes. Non-moving static meshes, as their name implies, are a tool that we can use to fill a level with details at a very low performance cost.
To start with, let's create some stairs. Perform the following steps:
UDK Gamefolder in the Packages window. Then type in