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Getting Started with UDK by John P. Doran

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Placing staircases

Okay, our floors are very neat, but we are still missing a lot of details. For one, the player can see the level going on forever and it's a very plain level. To solve this problem, we can use static meshes. Non-moving static meshes, as their name implies, are a tool that we can use to fill a level with details at a very low performance cost.

To start with, let's create some stairs. Perform the following steps:

  1. First, go to the menu bar at the top and access the Actor Classes window by going to the top menu and navigating to View | Browser Windows | Content Browser. This time, in the Object Type panel check the Static Meshes option. Make sure that you have set up the UDK Game folder in the Packages window. Then type in stair

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