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Getting Started with UDK by John P. Doran

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Adding in-level boundaries

Okay, now we have a very simple example of how we can use meshes. With this fundamental knowledge, we will use static meshes to create our level boundaries.

Let's get started by finding a suitable mesh. Perform the following steps:

  1. Go to the Content Browser window (that is, navigate to View | Browser Menu | Content Browser). Check the Static Meshes checkbox in the Object Type section and type in trim vented and left-click on StaticMesh 'NEC_Trims.SM.Mesh.S_NEC_Trims_SM_Vented03a'.
    Adding in-level boundaries
  2. Close the Content Browser window and move the perspective camera to the end of one of our lanes. Right-click on the pedestal and select Add StaticMesh: ...

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