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Getting Started with UDK by John P. Doran

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Chapter 4. Finishing Touches

There are a lot of tutorial books out there that teach you how to perform a specific task, or how to create the basis for a project, but in this chapter we'll be covering some concepts that most books don't, that is, how to finish a game project and get it out to the world.

In this chapter, we will be finishing up our game by adding menus and publishing the game making use of Unreal Frontend.

To do that, we will be creating a Heads Up Display (HUD) that can provide additional information to players about our specific game type as well as a main menu for our game, making use of Scaleform and Actionscript 3.0 using Adobe Flash CS6.

At the end of this chapter, we would have created the basis of a Heads Up Display making ...

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