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Getting Started with UDK by John P. Doran

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Taking the project to the next level

Our game is well on its way to being something special, but there are some things we could still add to make it even better! How about you take some time and try to complete the following:

  • Add in a victory condition to the game, such as when we've reached wave 10, stop spawning enemies. If the player kills all of the enemies, he wins!
  • Right now if you press Esc and exit the game you are brought to the default UDK menu. Overwrite this behavior through Kismet with a Key Pressed event.
  • Have towers cost money in order to purchase them. This can easily be done by using Compare Int with your cash and as much you want to have towers cost.
  • For those more interested in Scaleform or how to create more advanced projects, ...

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