We have successfully created the first working scenes of our game. In this chapter we learned how to create Gideros classes, by creating the
Settings class. Then we learned how to manage different scenes using Gideros OOP and scene manager. We also learned to use events and store information persistently.
In the next chapter we will start creating the game logic, including managing packs and level loading and unlocking, as well as adding the logic for running the game itself and creating a physics model for our objects.