Now we have implemented our main game logic and we can define multiple packs and levels, as also create, read, and interpret level definitions and create different game objects as separate Gideros classes. Additionally, we can manage unlocking levels upon completion of the previous level.

In the next chapter, we will make our game more advanced and polished by adding animations and sound effects, and also by changing how we interact with the game and its controls, and making the game more engaging by adding scores.

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