Book description
Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBook
Key Features
- Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
- Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features
- Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills
Book Description
Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.
The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.
By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
What you will learn
- Speed up 2D game development with new TileSet and TileMap updates
- Improve 2D and 3D rendering with the Vulkan Renderer
- Master the new animation editor in Godot 4 for advanced game development
- Enhance visuals and performance with visual shaders and the updated shader language
- Import Blender blend files into Godot to optimize your workflow
- Explore new physics system additions for improved realism and behavior of game objects
- Experience innovative features by building multiplayer games in Godot 4
Who this book is for
The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
Table of contents
- Godot 4 Game Development Cookbook
- Contributors
- About the author
- About the reviewers
- Preface
- Chapter 1: Exploring the Godot 4 Editor
- Chapter 2: Transitioning to GDScript 2.0
- Chapter 3: 2D and 3D Rendering with Vulkan
- Chapter 4: Practicing Physics and Handling Navigation in Godot 4
-
Chapter 5: Playing with Shaders in Godot 4
- Technical requirements
- Creating shaders with the Shader Creation dialog
- Exploring Uniform Arrays in the Godot 4 shader language
- How to use Global Uniforms
- Using Instance Uniforms with shaders
- Exploring the Visual Shaders Context menu
- Working with Integer and Comment nodes
- Creating nodes using Texture3D and CurveTexture
- Using the Billboard node
- Using the UVFunc node
- Improving the Sky Shader mode
- What the Fog Shader mode can do
- Chapter 6: Importing 3D Assets in Godot 4
- Chapter 7: Adding Sound and Music to Your Game
-
Chapter 8: Making 2D Games Easier with TileSet and TileMap
- Technical requirements
- Using the new TileSet editor
- Examining TileMap layers
- Playing with the new TileMap tools
- Playing with Tile Atlas editing
- Exploring the TileSet physics
- Exploring the TileSet navigation
- Creating Custom Data Layers with the TileSet
- Painting terrains in TileMap
- Transitioning TileSet terrains
- Organizing isometric tiles into fixed-sized grids using the TileSet resource
- Chapter 9: Achieving Better Animations Using the New Animation Editor
- Chapter 10: Exploring New Multiplayer Features in Godot 4
- Index
- Other Books You May Enjoy
Product information
- Title: Godot 4 Game Development Cookbook
- Author(s):
- Release date: June 2023
- Publisher(s): Packt Publishing
- ISBN: 9781838826079
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