These are the units that the computer will control around the screen. You can see the alterable values for a unit in Figure A.2.
The slots are as follows:
Starting Movement Value: This is the unit’s starting movement value. This value will be used to reset the current movement value each turn.
Current Movement Value: This is the number of movement value points that the unit has left. This value is reset after each turn by the starting movement value.
Unit ID: A numeric number used to identify the units. This is mainly for the benefit of the player units.
Movement 7: Not used. ...