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Going to War: Creating Computer War Games by Jason Darby

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Chapter 2. Introduction to Multimedia Fusion 2

In this chapter you will learn how to install the MMF2 demo and then take a look at the process you can use to build your games from the bottom up, allowing you to understand what you need to do at each stage of the process. You will also learn about all the editors, toolbars, and screens available, some of which you will spend a lot of time in, while you may only use others intermittently. Finally, you will get to see the objects that are available; these objects are the cornerstone to any creation within MMF2 and are essential to getting features like text, graphics, and buttons in your war game.

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