O'Reilly logo

Going to War: Creating Computer War Games by Jason Darby

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. Your First Hex Map

You should now have a basic idea of how to create your games in Multimedia Fusion 2. The basic introduction will be enough to find your way around the interface and begin to place your different game objects on screen. As you move further through the book, concepts will be explained so that you can get on with the important aspect of thinking about how you design the components you want to include in your war game.

Now that we have discussed the different history and genre possibilities, the place to start with your war game is to make a simple map. So in this chapter you will learn how to create a simple hex map manually and how to create a map using an MMF2 shortcut. By the end of this chapter, you will understand ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required