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Going to War: Creating Computer War Games by Jason Darby

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What Is a Hex Map?

The war games that you are going to make in this book are based on two key shapes: the hexagon and the square. The hexagon will be used for your maps, essentially the background to your games, while the squares will represent the soldiers, tanks, planes, and boats of your battlefield units.

As discussed in Chapter 1, hexagons are the standard type of shape to use for maps in war games. You can easily connect these hexagons to create a set of tiles that will become your battlefield. You could also use squares to make your maps as some board games did in the past. Overall, hexagons work better when making maps because their slanting sides make connecting terrain tiles much easier. If you have a set of sea tiles and a set of sand/land ...

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