Placing your units is a similar process to placing your hexagon map tiles. You can create a library of units and drag and drop them onto the frame, or you can import them to the frame using a default active object. You can move them manually into position or create the relevant actions in the event editor to move them at runtime.
The most important thing to take into consideration when creating your units is that they fit correctly onto the hexagon tiles that you would use for your map.
In Figure 5.24 you can see an example of a plane unit placed on an example set of tiles that we placed earlier.
To view this example file, you can access it off the CD-ROM ...