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Going to War: Creating Computer War Games by Jason Darby

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Chapter 6. Movement

In this chapter you will learn some of the various ways you can introduce movement of your units in the game. Unit movement is one of the key aspects of game play in a computer war game and is essential for any game you make. In this chapter you will learn about player movement and how you can begin to write your code to check movement points and move a unit on the screen. Computer controlled movement will be covered in Chapter 9.

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