Many of the configurations you place on the players’ movement involve the automated computer-controlled movement. Computer units are controlled using the same rules that you implemented for the player.
In this example, you have a set of four enemy units to move along a predefined path. Even though this exercise doesn’t use computer intelligence, it does allow you to configure many of the options that the unit needs before creating a more complicated example.
For basic enemy movement, you need to do the following:
Message: Create a message to advise the player that the enemy is moving. It is important to let players know when something is happening that they cannot control.
Trigger Computer Movement: You need to consider when ...