Chapter 1VR and AR

From the elemental beginnings of the Google Cardboard project to the powerful Daydream and ARCore systems, Google’s virtual and augmented reality platforms form the heart of its revolutionary Immersive Computing vision. This chapter introduces these flagship systems, not only from a technical and product standpoint, but also how they fit into an important historical continuum of innovation and dialogue around computer simulation and its evolution.

Immersive Computing

In 2014, Google released the Cardboard VR headset, shown in Figure 1.1. Made from a pizza box and a couple of cheap hardware store lenses, it required only the most basic and readily available components. Google’s cardboard construction set the tone for its approach ...

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