Chapter 2Daydream and Unity

Chapter 1 introduced the various aspects of the Daydream and ARCore platforms and laid out the history and current state of the VR and AR landscape. In this chapter, you start getting your hands dirty in Unity and Daydream. By the end of this chapter, you will have sharpened your Unity skills, set up your Daydream development environment, and started building out some reusable interactive VR mechanics. The core Daydream components implemented in this chapter will form the foundation of all the games and apps throughout this book.

This chapter is divided into two parts: Unity Essentials and Daydream Development. Its goal is to get you up and running in Unity and Daydream as quickly as possible so we can get to the fun ...

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