Chapter 6Physics Games
Having established the underpinnings of development in Daydream and Unity, you are now positioned to tackle games in the Unity engine, harnessing its powerful physics simulator to create magnificent 3D experiences. This chapter focuses on Unity’s physics engine, including several essential game mechanics and culminating in the creation of two finished mini-games: a pancake flipping game and an alien shooting game.
Physics, Games, Daydream, and Unity
At the heart of the Unity game engine is its powerful physics simulator that brings 3D games to life. This chapter introduces techniques of game development using Unity’s physics engine through a series of game mechanics and mini games.
To build fun games that people actually ...