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Google SketchUp for Game Design by Robin de Jongh

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Summary

In this chapter, you have learned all about texture creation starting from a base photo, and how to work on it in GIMP to produce a game-ready master texture. Along the way, you learned about image formats, pixels, useful GIMP functions, filters, and lots more. We'll continue the tutorial in Chapter 4, Wooden Pallet: Modeling, where you'll learn to model the asset from your texture.

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