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Google SketchUp for Game Design by Robin de Jongh

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Time for action - creating a color selection layer

  1. When you're done, go to the Materials pallet and select a random color. Use it to fill an area of the map. Now, do this for all of the other areas too. You should choose colors that provide good contrast, and you should color similar areas (for example, all the small buildings) the same.
    Time for action - creating a color selection layer
  2. Make sure you're in the Top view, and Perspective is switched off.
  3. Now, go to View ¦ Edge style and turn off Profiles and Edges.
  4. Go to File ¦ Export ¦ 2D Graphic. Now select PNG.
  5. Go to Options and input a height of 2000 and uncheck the Anti-Alias box.
  6. Save the image as a PNG file named Map_Selection.png.
  7. Open this image ...

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