Time for action - setting up a first-person shooter style controller
In the Project tab, click on the arrow next to Standard Assets, and then select Character Controllers.
Click on 1st Person Controler and drag it in to the main window.
You will see the character depicted by a capsule-shaped object. You can move this around by dragging the arrows.
In Transform tab, under Position, type in 0,0,0 in the x,y,z fields, respectively.
Now, move the capsule around until it's over the starting point in the level. Notice when the capsule moves below the terrain it turns wire-framed. This is how you can work out how high or low to place it.
Place it so that the ...
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