O'Reilly logo

Google SketchUp for Game Design by Robin de Jongh

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Inserting multiple copies to quickly fill out a level

It's now time to create the entire fenced area of your level in SketchUp. You can then import it to Unity. You learned how to do that in Chapter 6, Importing to a Professional Game Application: Unity 3D, so we won't cover it again here. Doing the repetitive work of copying and manipulating multiple versions within SketchUp is much quicker than doing it in a game engine. This is especially true when you are trying to quickly scope out a level to see if it works visually and spatially.

Note

Instances

Copying the asset around in the game engine, however, is likely to give you speed gains within the game, as engines are designed to handle copies as instances. This is where an asset is loaded into ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required