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Google SketchUp for Game Design by Robin de Jongh

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Time for action - creating blend areas

You now have all the important elements of the car textured. All you have left to do is make sure the different views work together properly:

  1. Create a new layer and name it Blend.
  2. Move the Blend layer just above the Background layer in the layer pallet.
  3. Select the Colour Picker tool from the main pallet. Now, select the features as shown in the next screenshot:
    Time for action - creating blend areas
  4. Select the layer containing the car bumper, then click on a light area of color on the bumper as you can see here.
  5. Now that you have selected your color, select the Blend layer and select the Fill tool.
  6. Click on anywhere in the image to fill the layer with ...

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