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Google SketchUp for Game Design by Robin de Jongh

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Summary

We've come a long way in a very short time. In this chapter, you have learned how to create a car from some photos and some blueprints taken from the Internet. You've achieved a low-polygon sporty automobile for your games using only simple tricks and techniques. I'm afraid this is as far as you can go using these shortcut methods. To get any further in terms of realism, you now need to either export your model to Blender and learn how to create UV maps for your texture, or gradually add in more detail piece by piece. Once you have a detailed model, you can apply non-photo materials and render it for greater realism.

Of course, for a really stunning vehicle you also need to model the interior and the occupant, but those are a topic for ...

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