[biblio19_01] Hargreaves, Shawn, and Mark Harris. 2004. “6800 Leagues Under the Sea: Deferred Shading.” Available online at http://developer.nvidia.com/object/6800_leagues_deferred_shading.html.

[biblio19_02] Kozlov, Simon. 2004. “Perspective Shadow Maps: Care and Feeding.” In GPU Gems, edited by Randima Fernando, pp. 217–244.

[biblio19_03] Martin, Tobias, and Tiow-Seng Tan. 2004. “Anti-aliasing and Continuity with Trapezoidal Shadow Maps.” In Eurographics Symposium on Rendering Proceedings 2004, pp. 153–160.

[biblio19_04] Policarpo, Fabio, and Francisco Fonseca. 2005. “Deferred Shading Tutorial.” Available online at http://fabio.policarpo.nom.br/docs/Deferred_Shading_Tutorial_SBGAMES2005.pdf.

[biblio19_05] Shishkovtsov, Oles. 2005. “Deferred Shading ...

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