GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive
for its depth and breadth. The book includes product-oriented case
studies, previously unpublished state-of-the-art research,
comprehensive tutorials, and extensive code samples and demos
—Eric Haines, Author of Real-Time Rendering
“GPU Gems is a cool toolbox of advanced graphics
techniques. Novice programmers and graphics gurus alike will find
the Gems practical, intriguing and useful.”
—Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Lighting and shadows
Performance and practicalities
Contributors are from the following universities and corporations:
Industrial Light & Magic
New York University
Pixar Animation Studios
Siemens Medical Solutions
Sony Pictures Imageworks
Universitat Pompeu Fabra
University of Utah
University of Waterloo
The accompanying CD-ROM includes complementary examples and sample programs.