
II
Rendering
The field of real-time rendering is constantly evolving and it can be challenging to
keep up-to-date with the latest tricks and techniques. The goal of the rendering
section is to introduce beginners as well as seasoned graphics programmers to
some of the latest advancements in real-time rendering. These techniques are all
very practical and many can be found in the latest games on the market.
The first article in this section is “Practical Elliptical Texture Filtering on
the GPU,” by Pavlos Mavridis and Georgios Papaioannou. This article presents
a useful technique for achieving high quality, shader-based texture filtering on
the GPU. The