Skip to Content
GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced content levelIntermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
IV
Shadows
In this section, we explore algorithms for generating shadow data. Shadows are
the dark companions of lights and although they can each exist on their own, in
games they should always be together. Achieving good visual results in rendering
shadows is considered a particularly difficult task for graphics programmers.
The first chapter in this section is “Efficient Online Visibility for Shadow
Maps” by Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and
Michael Wimmer. The authors introduce an algorithm that makes shadow-map
rendering efficient, and that is particularly useful for shadow mapping in large-
scale outdoor scenes. This ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 2

GPU Pro 2

Wolfgang Engel
GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel

Publisher Resources

ISBN: 9781439887943